![]() To break theĬurse, Kirby must brave the late wizard's mansion.Ī cackle pierces that air, mocking Kirby. The culprit? A sentient wall clock that belonged toĪ wizard who perished centuries prior. Shut, leaving him unable to inhale, unable to fly,Īnd most importantly.unable to eat tasty food! Kirby is put under a wicked spell that seals his mouth Upon chasing a butterfly into that same dark forest, One that anyone would think twice about entering. Our story starts in a deep, dense forest. RPG Horror Scenario: Kagero Mansion (Scenario No. The description on the original design document gives a summary of the story, and demonstrates how the mode would work. It was a game mode with RPG and horror elements, called "Kagero Mansion". In the original proposal for Kirby Super Star, a seventh main game mode was conceptualized. (Sakurai notes though that it might have actually been a tougher ask to make a two-player Kirby game than a two-player Mario game due to the varied speeds of the copy abilities that had already been introduced in Kirby's Adventure.) He suggested this two-player feature for Kirby because Kirby moves slower than Mario. The concept for the game started during a conversation with Miyamoto, where Miyamoto asked if a two-player Kirby game would be possible, a feature Miyamoto had been wanting to add to the Super Mario series for a while but the fast-paced gameplay didn't allow for it. Sakurai was given a Macintosh to (at least partially) work on development of the game. 4.2 Rush, Card, Wing, Flower, and Mantle AbilityĪfter Kirby's Adventure was finished, there was downtime while the SNES dev environment was set up, so development wasn't immediately hands-on-deck.
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